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Professional Work

Professional Work: Text

Unity Developer | Sept 2021 - Present

Responsible for Creating Character Controller with features Including:

  • Third Person Controller

  • Animation System (Handling Multiple Types of animations within the same state, animation overriding system)

  • Inventory System for Abilities

  • Weapon System

  • Flexible and Advance Health System

Responsible for everything related to AI (Enemies/Bots) within Unity including:

  • AI Behaviors

  • State

  • Animator Controller (Handling every Enemy AI Animations from Single Animator)

  • Attack System

  • Navigation Handling (both with Root Based and In-Place Animations)

  • Components Handling

  • Data Syncing over the Network

Created Player Key Rebinding System, which lets players change control keys according to their needs.

Created Target Scanner System for AI, which enhanced the game's overall AI capabilities to detect the right target.

Performed CPU & GPU Optimization with a noticeable increase in FPS, Game Optimization included Faster Game Scenes Loading, resulting in improved Overall Game Performance.

Handling the Random Map Placement randomly places the environment in-game scene with an updated AI path and other scene elements.

Professional Work: Services

Industry Work as a Unity Developer

Professional Work: Video
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