top of page

Professional Work

Professional Work: Text

Unity Developer | Sept 2021 - Present

Responsible for Creating Character Controller with features Including:

  • Third Person Controller

  • Animation System (Handling Multiple Types of animations within the same state, animation overriding system)

  • Inventory System for Abilities

  • Weapon System

  • Flexible and Advance Health System

​​

Responsible for everything related to AI (Enemies/Bots) within Unity including:

  • AI Behaviors

  • State

  • Animator Controller (Handling every Enemy AI Animations from Single Animator)

  • Attack System

  • Navigation Handling (both with Root Based and In-Place Animations)

  • Components Handling

  • Data Syncing over the Network

​​

Created Player Key Rebinding System, which lets players change control keys according to their needs.

​

Created Target Scanner System for AI, which enhanced the game's overall AI capabilities to detect the right target.

​

Performed CPU & GPU Optimization with a noticeable increase in FPS, Game Optimization included Faster Game Scenes Loading, resulting in improved Overall Game Performance.

​

Handling the Random Map Placement randomly places the environment in-game scene with an updated AI path and other scene elements.

Professional Work: Services

Industry Work as a Unity Developer

Professional Work: Video
bottom of page